BeamNG.drive 0.5.0: A Summary of Major Updates
The latest update to BeamNG.drive, version 0.5.0, has brought significant changes and improvements to the game. Although some features were released earlier in previous updates, they are now considered ready for release.
One notable example is the Hirochi Raceway, which was initially included in update 0.3.6 but wasn't fully complete until update 0.3.6.9. The East Coast, USA track also didn't receive its final touches until update 0.3.6.5. Similarly, the Gavril T-Series and Hirochi Sunburst vehicles required further development before being deemed ready for release in updates 0.3.7.8 and 0.3.7.4 respectively.
In addition to these track and vehicle releases, BeamNG.drive 0.5.0 introduces several new features and improvements. Debugging tools such as beam deform visualization and stress visualization were added in update 0.3.7.8. The AI system has also been overhauled with a new control app, enhancing the overall driving experience.
Simulation-wise, automatic transmissions have been introduced in update 0.3.1, allowing players to focus on their racing skills rather than gear shifting. Levels such as Small Island, USA, have undergone renovations, providing fresh environments for players to explore.
Input maps specific to vehicles were added in update 0.3.0.2, giving drivers more control over their vehicles. For users running older systems, BeamNG.drive offers support for 32-bit and DX9 branches, with Ġ.23.5.2 being the last release compatible with 32-bit systems and Ġ.14.0.4 being the last release compatible with Windows Vista.
To view a detailed changelog of each version, click on the corresponding version numbers to access the changelog sub-pages. BeamNG.drive 0.5.0 marks an exciting milestone in the game's development, bringing numerous improvements and additions that will enhance the driving experience for all players.